Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
When Vanimaro, the first King of the Sidhe, died in battle, the shards of his mighty sword were collected and kept preciously by the greatest wild elf mages. Twelve great Thunderblades were then made, each containing a shard of the original, and each containing a part of the power of the storm wielded by Vanimaro. These blades were awarded to the best of the swordsmen found among the Sidhe, and they were given rule over the various marches of the Sidhe forests and over the armies of those marches.
Remarques : L'attaque à distance de cette unité est magique et a toujours de fortes chances de toucher sa cible.
Évolue à partir de : | War Mage |
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Évolue en : | |
Coût : | 56 |
PV : | 56 |
Mouvement: | 6 |
XP : | 100 |
Niveau: | 3 |
Alignement : | chaotique |
ID | Wild Elf Thunderblade |
Capacités : |
thunderblade tranchant | 9 - 5 corps à corps | magique | |
lightning energy | 8 - 3 à distance | magique |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 100 | 20% |
Forêt | 1 | 60% |
Forêt de champignons | 2 | 50% |
Gelé | 2 | 40% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 0% |
Marais | 2 | 30% |
Montagnes | 2 | 60% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 60% |